[RELEASE] Event Engine - Automate your world with easy to use Cogs. Rev up complex automations with just a few clicks!

Having a problem with my cogs today.
This one has a mode restriction, and is reversing when the mode restriction doesn't match.

Result for my setup is the cog that matches the current mode turns my lights on and then this one that is setup for a different mode reverses and immediately turns the lights back off.

I have basically motion activated lights (slightly more complex than that, but the same basic idea) where activity turns on a virtual switch and then I want different Hue scenes to turn on depending on the mode. I have this setup with separate cogs for each mode that turns on the desired scene.

What I expect: If mode (as restriction) doesn't match current, don't do anything.

Cog Description

Logs