When I control Phillips hue through a picos, it always flashes full brightness before the proper “night light” is this fixable?

When I control Phillips hue through a picos, it always flashes full brightness before the proper “night light” is this fixable?

@frmWink2Hubitat Are you doing it via button controller? Also are you using the native integration or Cocohue?

Coco hue and native I tried and yes, button controller. It flashes the last level for a split second, then adjust. Like if I was on green light then turn it off, when I turn it back on to a red light it turns on green for a split second, then “oh crap, I’m supposed to be red” and changes real quick. I know this is fixable , I did it years ago but totally forgot how

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You should be able to pre stage those bulbs...

Pre stage?

Yes, you can set the level/color for a light before turning on. Just create a rule. Though since your new, you might look at @mbishop 's Virtual presaging app.

Thx, still didn’t work

You can't fix it. Very few bulbs support setting the color value while they are turned off. So, the color value is set during the turn on process giving you that momentary flash of the previous color the first time.

I remember I fixed it before. I THINK I had to set a scene..I’ll try

Edit: that’s it, set a scene

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Fortunately my Lifx bulbs don't do that., Prestage very nicely. (though they are wifi)

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The only way I've seen this possible with Hue bulbs is to create a scene, then activate that scene. Any method of setting the color/CT/level via the API always flashes a bit of the previous one before going to the desired state (at least the v1 API; haven't seen if this is different in v2).

Since you're using CoCoHue, this would be an option for you; you'd have to create a scene in the regular Hue app, then import that scene using CoCoHue. Then, activate (preferably "push button 1," but the "On" command I regret creating also works...) that scene on Hubitat instead of turning on the light or group directly. (Hue bulbs do not support prestaging via the API either, and any faking of this behavior you do with CoCoHue would run into the same issue.)

Or you can just deal with the quick flash like I normally do. :rofl:

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Thank you

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