I think I verified this issue was fixed a few releases ago, but I'm running into the same thing again on 2.3.4.148. Triggering "Turn Off" doesn't seem to be cancelling the turn-on transition.
A couple other things about transitions:
- It appears that the target bulb's level and saturation get transitioned, but the hue only gets set at the very end in the final state. Is that expected?
- When I make an RL instance a Transition, like this:
...my expectation was that it would transition from the first table to the second; that is, set the first table, then start the transition. However, it actually seems to transition from the current state to the second, ignoring the first table. I can work with either one, but I'm confused what the first table is for, in that case.