"Activate scene" was meant for scenes created by the Hubitat Groups and Scenes app.
However, I've been (slowly) working on some updates to this app, one of which will allow selection of Hue scenes. In the meantime, I'd suggest a tiny modification to the code. On line 513 of the current code, you should see this:
If you replace "device.CoCoHueScene" with "device.hueBridgeScene", you'll be able to select Hue Bridge scenes. You'll have to select the "Activate CoCoHue scenes" option, still, but it will show built-in Hue integration scenes instead.
I'd suggest the built-in integration over CoCoHue at this point (I wrote both as of the current hub platform version; there's a reason I wrote mine when I did because the built-in one lacked some features ), though that would certainly be an alternative as well if you prefer it for any reason. Good luck!
Not sure about that! My app can only respond to events that get generated, so you'll need to figure out what's going on with the device (assuming this is possible).
Fixed it by switching to the Lutron Keypad device driver, not the Lutron SeeTouch Keypad driver. Not sure why. But I now have proper events and got a Hue scene toggle working. Thank you!
Hey Robert @bertabcd1234, did you update DBC? I got an upgrade via HPM but I’m not seeing any conversation anywhere about what changed. But maybe I’m missing it. Did you change anything?
I’ve always hoped you’d consider offering the ability to specify a variable for color temperature. Regardless, appreciate DBC enormously!
Yes, should be in the release notes you'll see in HPM plus my post above that was likely posted as you were typing. Nothing big this time! (I'm slowly working on a significant re-write where I'm trying to add features like this, though. The UI is tricky to figure out in terms of having a good way to expose all of this, but I'm leaning towards something like an RL activation table, which is also tricky to write...)