Dynamic scenes should eventually be possible to activate when the v2 API is used more fully throughout the integration; for now, it's a combo of v1 and v2, with all scene activations done via v1, which apparently does not support this (fully).
Dynamic scenes should eventually be possible to activate when the v2 API is used more fully throughout the integration; for now, it's a combo of v1 and v2, with all scene activations done via v1, which apparently does not support this (fully).