Request: Custom attributes for Schlage locks in RM 4.0

Are they any updates on support for this functionality?
Determine if Lock Unlocked “Physical” or “Digital” I would like RM to know if my August lock was unlocked "digital" or "physical".

I have August auto-unlock when I arrive home (August feature) or via HomeKit. It would be nice to have it automatically run the "Home mode" when it was unlock "digital" but not physical.

Sounds like they don't plan to implement this. Below is a post with a solution to make this work. A few posts down is a Yale version of the app.


Thanks for sharing this. I never programmed in Groovy before but after looking at the code I think I just need to modify the "evt.descriptionText.endsWith" & "evt.type" statement to match the August lock reply.

Here are the changes I made; I haven't tested this yet (will post an update after I do). But basically this is what I want the code to do (If lock is locked turn on the virtual switch. If lock is unlocked digital turn off the the virtual switch).

    name: "August Lock Events",
    namespace: "rvrolyk",
    author: "Russ Vrolyk",
    description: "Tracks if August Lock was unlocked digitally. Modified by K-MTG",
    category: "Convenience",
	iconUrl: "",
    iconX2Url: "",
    iconX3Url: "")

def lock = [
    name: "lock",
    type: "capability.lock",
    title: "Lock",
    description: "Select the lock to monitor.",
    required: true,
    multiple: false

def virtualLockedSwitch = [
    name: "virtualLockedSwitch",
    type: "capability.switch",
    title: "Virtual Lock Switch",
    description: "Virtual switch that should be turned on when lock is locked and off only when digitally unlocked.",
    required: true,
    multiple: false

def enableLogging = [
    name:				"enableLogging",
    type:				"bool",
    title:				"Enable debug Logging?",
    defaultValue:		false,
    required:			true

preferences {
	page(name: "mainPage", title: "<b>Lock to monitor:</b>", install: true, uninstall: true) {
		section("") {
			input lock
			input virtualLockedSwitch
			label title: "Assign an app name", required: false
		section ("<b>Advanced Settings</b>") {
			input enableLogging

def installed() { "Installed with settings: ${settings}"

def updated() { "Updated with settings: ${settings}"

def initialize() {
    log "Lock status: ${lock.displayName} " + lockStatus()
	subscribe(lock, "lock.locked", lockHandler)
	subscribe(lock, "lock.unlocked", unlockHandler)

def lockStatus() {
	return lock.currentValue("lock")

def lockHandler(evt) {
	log "${lock.displayName} was locked"

def unlockHandler(evt) {
	log("Unlock event: ${} : ${evt.descriptionText}")
	if (evt.type == 'digital' && evt.descriptionText.endsWith('is unlocked [digital]')) {
		log "${lock.displayName} was unlocked inside"
	} else {
		log "${lock.displayName} was unlocked"

def log(msg) {
    if (enableLogging) {
        log.debug msg

If someone can confirm the changes I made won't preform an unexpected action that would be much appreciated!

Btw is their sample code on how to get the current mode and change mode on a UserApp? Might as well have it change the mode directly instead of having RM act on the virtual switch.

Very useful to know, actually.

A "keypad" lock means the device was locked from the outside.

A "physical thumb" lock is most likely from the inside (and, since we're writing our own "rules" to automate things, it's very easy to make that assumption).

So, "keypad lock" means you just left--and should do an "Arm Away".

A "Thumb knob" turn lock means you're in the house and either shouldn't do anything--or should lock "stay" (if all the doors in the house are locked).

That makes for some very helpful automated routines--and a whole lot more straightforward than kludging together a variety of motion sensors and building a full-blow AI engine to determine where the person is. :slight_smile: